Virtual Device Download

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  2. Android Virtual Device Download For Windows
  3. Fibaro Virtual Device Download

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An Android Virtual Device (AVD) is a configuration that defines the characteristics of an Android phone, tablet, Wear OS, Android TV, or Automotive OS device that you want to simulate in the Android Emulator. The AVD Manager is an interface you can launch from Android Studio that helps you create and manage AVDs.

To open the AVD Manager, do one of the following:

  • Select Tools > AVD Manager.
  • Click AVD Manager in the toolbar.

About AVDs

An AVD contains a hardware profile, system image, storage area, skin, and other properties.

We recommend that you create an AVD for each system image that your app could potentially support based on the <uses-sdk> setting in your manifest.

Hardware profile

The hardware profile defines the characteristics of a device as shipped from the factory. The AVD Manager comes preloaded with certain hardware profiles, such as Pixel devices, and you can define or customize the hardware profiles as needed.

Notice that only some hardware profiles are indicated to include Play Store. This indicates that these profiles are fully CTS compliant and may use system images that include the Play Store app.

System images

A system image labeled with Google APIs includes access to Google Play services. A system image labeled with the Google Play logo in the Play Store column includes the Google Play Store app and access to Google Play services, including a Google Play tab in the Extended controls dialog that provides a convenient button for updating Google Play services on the device.

To ensure app security and a consistent experience with physical devices, system images with the Google Play Store included are signed with a release key, which means that you cannot get elevated privileges (root) with these images. If you require elevated privileges (root) to aid with your app troubleshooting, you can use the Android Open Source Project (AOSP) system images that do not include Google apps or services.

Storage area

The AVD has a dedicated storage area on your development machine. It stores the device user data, such as installed apps and settings, as well as an emulated SD card. If needed, you can use the AVD Manager to wipe user data, so the device has the same data as if it were new.

Skin

An emulator skin specifies the appearance of a device. The AVD Manager provides some predefined skins. You can also define your own, or use skins provided by third parties.

AVD and app features

Be sure your AVD definition includes the device features your app depends on. See Hardware Profile Properties and AVD Properties for lists of features you can define in your AVDs.

Create an AVD

Tip: If you want to launch your app into an emulator, insteadrun your app from Android Studio and then in the Select Deployment Target dialog that appears, click Create New Virtual Device.

To create a new AVD:

  1. Open the AVD Manager by clicking Tools > AVD Manager.
  2. Click Create Virtual Device, at the bottom of the AVD Manager dialog.

    The Select Hardware page appears.

    Notice that only some hardware profiles are indicated to include Play Store. Thisindicates that these profiles are fully CTS compliant and may use systemimages that include the Play Store app.

  3. Select a hardware profile, and then click Next.
  4. If you don't see the hardware profile you want, you can create or import a hardware profile.

    The System Image page appears.

  5. Select the system image for a particular API level, and then click Next.
  6. The Recommended tab lists recommended system images. The other tabs include a more complete list. The right pane describes the selected system image. x86 images run the fastest in the emulator.

    If you see Download next to the system image, you need to click it to download the system image. You must be connected to the internet to download it.

    The API level of the target device is important, because your app won't be able to run on a system image with an API level that's less than that required by your app, as specified in the minSdkVersion attribute of the app manifest file. For more information about the relationship between system API level and minSdkVersion, see Versioning Your Apps.

    If your app declares a <uses-library> element in the manifest file, the app requires a system image in which that external library is present. If you want to run your app on an emulator, create an AVD that includes the required library. To do so, you might need to use an add-on component for the AVD platform; for example, the Google APIs add-on contains the Google Maps library.

    The Verify Configuration page appears.

  7. Change AVD properties as needed, and then click Finish.

    Click Show Advanced Settings to show more settings, such as the skin.

  8. The new AVD appears in the Your Virtual Devices page or theSelect Deployment Target dialog.

To create an AVD starting with a copy:

  1. From theYour Virtual Devices page ofthe AVD Manager, right-click an AVD and selectDuplicate.
  2. Or click Menuand select Duplicate.

    The Verify Configurationpage appears.

  3. Click Change or Previous if youneed to make changes on theSystem Image andSelect Hardware pages.
  4. Make your changes, and then click Finish.
  5. The AVD appears in the Your Virtual Devices page.

Create a hardware profile

The AVD Manager provides predefined hardware profiles for common devices soyou can easily add them to your AVD definitions. Ifyou need to define a different device, you can create a new hardware profile.You can define a new hardware profile from the beginning,or copy a hardware profile as a start. The preloadedhardware profiles aren't editable.

To create a new hardware profile from the beginning:

  1. In the Select Hardware page, click New Hardware Profile.
  2. In the Configure Hardware Profile page, change the hardware profile properties as needed.
  3. Click Finish.
  4. Your new hardware profile appears in the Select Hardware page. You can optionally create an AVD that uses the hardware profile by clicking Next. Or, click Cancel to return to the Your Virtual Devices page or Select Deployment Target dialog.

To create a hardware profile starting with a copy:

  1. In the Select Hardware page, select a hardware profile and click Clone Device.
  2. Or right-click a hardware profile and select Clone.

  3. In the Configure Hardware Profile page, change the hardware profile properties as needed.
  4. Click Finish.
  5. Your new hardware profile appears in the Select Hardware page. You can optionally create an AVD that uses the hardware profile by clicking Next. Or, click Cancel to return to the Your Virtual Devices page or Select Deployment Target dialog.

Edit existing AVDs

From the Your Virtual Devices page, you can perform the following operations on an existing AVD:

  • To edit an AVD, click Edit this AVD and make your changes.
  • To delete an AVD, right-click an AVD and select Delete. Or click Menu and select Delete.
  • To show the associated AVD .ini and .img files on disk, right-click an AVD and select Show on Disk. Or click Menu and select Show on Disk.
  • To view AVD configuration details that you can include in any bug reports to the Android Studio team, right-click an AVD and select View Details. Or click Menu and select View Details.

Edit existing hardware profiles

From the Select Hardware page,you can perform the following operations on an existing hardware profile:

  • To edit a hardware profile, select it and click Edit Device. Or right-click a hardware profile and select Edit. Next, make your changes.
  • To delete a hardware profile, right-click it and select Delete.

You can't edit or delete the predefined hardware profiles.

Run and stop an emulator, and clear data

From the Your Virtual Devices page, you can perform the following operations on an emulator:

  • To run an emulator that uses an AVD, double-click the AVD. Or click Launch .
  • To stop a running emulator, right-click an AVD and select Stop. Or click Menu and select Stop.
  • To clear the data for an emulator, and return it to the same state as when it was first defined, right-click an AVD and select Wipe Data. Or click Menu and select Wipe Data.

Import and export hardware profiles

From the Select Hardware page,you can import and export hardware profiles:

  • To import a hardware profile, click Import Hardware Profiles and select the XML file containing the definition on your computer.
  • To export a hardware profile, right-click it and select Export. Specify the location where you want to store the XML file containing the definition.

Hardware profile properties

You can specify the following properties of hardware profiles in theConfigure Hardware Profile page. AVDconfiguration properties override hardware profile properties, and emulatorproperties that you set while the emulator is running override them both.

The predefined hardware profiles included with the AVD Manager aren'teditable. However, you can copy them and edit the copies.

Hardware Profile PropertyDescription
Device NameName of the hardware profile. The name can contain uppercase or lowercase letters, numbers from 0 to 9, periods (.), underscores (_), parentheses ( () ), and spaces. The name of the file storing the hardware profile is derived from the hardware profile name.
Device TypeSelect one of the following:
  • Phone/Tablet
  • Wear OS
  • Android TV
  • Chrome OS Device
  • Android Automotive
Screen Size The physical size of the screen, in inches, measured at the diagonal. If the size is larger than your computer screen, it’s reduced in size at launch.
Screen ResolutionType a width and height in pixels to specify the total number of pixels on the simulated screen.
RoundSelect this option if the device has a round screen, such as some Wear OS devices.
Memory: RAMType a RAM size for the device and select the units, one of B (byte), KB (kilobyte), MB (megabyte), GB (gigabyte), or TB (terabyte).
Input: Has Hardware Buttons (Back/Home/Menu)Select this option if your device has hardware navigation buttons. Deselect it if these buttons are implemented in software only. If you select this option, the buttons won’t appear on the screen. You can use the emulator side panel to 'press' the buttons, in either case.
Input: Has Hardware KeyboardSelect this option if your device has a hardware keyboard. Deselect it if it doesn’t. If you select this option, a keyboard won’t appear on the screen. You can use your computer keyboard to send keystrokes to the emulator, in either case.
Navigation Style

Select one of the following:

  • None - No hardware controls. Navigation is through the software.
  • D-pad - Directional Pad support.
  • Trackball
  • Wheel

These options are for actual hardware controls on the device itself. However, the events sent to the device by an external controller are the same.

Supported Device States

Select one or both options:

  • Portrait - Oriented taller than wide.
  • Landscape - Oriented wider than tall.

If you select both, you can switch between orientations in the emulator.You must select at least one option to continue.

Cameras

To enable the camera, select one or both options:

  • Back-Facing Camera - The lens faces away from the user.
  • Front-Facing Camera - The lens faces toward the user.

Later, you can use a webcam or a photo provided by the emulator to simulatetaking a photo with the camera.

Sensors: AccelerometerSelect if the device has hardware that helps the device determine its orientation.
Sensors: GyroscopeSelect if the device has hardware that detects rotation or twist. In combination with an accelerometer, it can provide smoother orientation detection and support a six-axis orientation system.
Sensors: GPSSelect if the device has hardware that supports the Global Positioning System (GPS) satellite-based navigation system.
Sensors: Proximity SensorSelect if the device has hardware that detects if the device is close to your face during a phone call to disable input from the screen.
Default SkinSelect a skin that controls what the device looks like when displayed in the emulator. Remember that specifying a screen size that's too big for the resolution can mean that the screen is cut off, so you can't see the whole screen. See Create an emulator skin for more information.

AVD properties

You can specify the following properties for AVD configurationsin the Verify Configuration page.The AVD configuration specifies the interaction between the developmentcomputer and the emulator, as well as properties you want to override in thehardware profile.

AVD configuration properties override hardware profile properties.Emulator properties that you set while the emulator is running override them both.

AVD PropertyDescription
AVD NameName of the AVD. The name can contain uppercase or lowercase letters, numbers from 0 to 9, periods (.), underscores (_), parentheses ( () ), dashes (-), and spaces. The name of the file storing the AVD configuration is derived from the AVD name.
AVD ID (Advanced)The AVD filename is derived from the ID, and you can use the ID to refer to the AVD from the command line.
Hardware ProfileClick Change to select a different hardware profile in the Select Hardware page.
System ImageClick Change to select a different system image in the System Image page. An active internet connection is required to download a new image.
Startup Orientation

Select one option for the initial emulator orientation:

  • Portrait - Oriented taller than wide.
  • Landscape - Oriented wider than tall.

An option is enabled only if it’s selected in the hardware profile. Whenrunning the AVD in the emulator, you can change the orientation if both portrait andlandscape are supported in the hardware profile.

Camera (Advanced)

To enable a camera, select one or both options:

  • Front - The lens faces away from the user.
  • Back - The lens faces toward the user.

The Emulated setting produces a software-generated image, while theWebcam setting uses yourdevelopment computer webcam to take a picture.

This option is available only if it's selected in the hardware profile; it'snot available for Wear OS and Android TV.

Network: Speed (Advanced)

Select a network protocol to determine the speed of data transfer:

  • GSM - Global System for Mobile Communications
  • HSCSD - High-Speed Circuit-Switched Data
  • GPRS - Generic Packet Radio Service
  • EDGE - Enhanced Data rates for GSM Evolution
  • UMTS - Universal Mobile Telecommunications System
  • HSDPA - High-Speed Downlink Packet Access
  • LTE - Long-Term Evolution
  • Full (default) - Transfer data as quickly as your computer allows.
Network: Latency (Advanced)Select a network protocol to set how much time (delay) it takes for the protocol to transfer a data packet from one point to another point.
Emulated Performance: Graphics

Select how graphics are rendered in the emulator:

  • Hardware - Use your computer graphics card for faster rendering.
  • Software - Emulate the graphics in software, which is useful if you're having a problem with rendering in your graphics card.
  • Automatic - Let the emulator decide the best option based on your graphics card.
Emulated Performance: Boot option (Advanced)
  • Cold boot - Start the device each time by powering up from the device-off state.
  • Quick boot - Start the device by loading the device state from a saved snapshot. For details, see Run the emulator with Quick Boot.
Emulated Performance: Multi-Core CPU (Advanced)Select the number of processor cores on your computer that you’d like to use for the emulator. Using more processor cores speeds up the emulator.
Memory and Storage: RAMThe amount of RAM on the device. This value is set by the hardware manufacturer, but you can override it, if needed, such as for faster emulator operation. Increasing the size uses more resources on your computer. Type a RAM size and select the units, one of B (byte), KB (kilobyte), MB (megabyte), GB (gigabyte), or TB (terabyte).
Memory and Storage: VM HeapThe VM heap size. This value is set by the hardware manufacturer, but you can override it, if needed. Type a heap size and select the units, one of B (byte), KB (kilobyte), MB (megabyte), GB (gigabyte), or TB (terabyte). For more information on Android VMs, see Memory Management for Different Virtual Machines.
Memory and Storage: Internal StorageThe amount of nonremovable memory space available on the device. This value is set by the hardware manufacturer, but you can override it, if needed. Type a size and select the units, one of B (byte), KB (kilobyte), MB (megabyte), GB (gigabyte), or TB (terabyte).
Memory and Storage: SD CardThe amount of removable memory space available to store data on the device. To use a virtual SD card managed by Android Studio, select Studio-managed, type a size, and select the units, one of B (byte), KB (kilobyte), MB (megabyte), GB (gigabyte), or TB (terabyte). A minimum of 100 MB is recommended to use the camera. To manage the space in a file, select External file and click .. to specify the file and location. For more information, see mksdcard and AVD data directory.
Device Frame: Enable Device FrameSelect to enable a frame around the emulator window that mimics the look of a real device.
Custom Skin Definition (Advanced)Select a skin that controls what the device looks like when displayed in the emulator. Remember that specifying a screen size that's too big for the skin can mean that the screen is cut off, so you can't see the whole screen. See Create an emulator skin for more information.
Keyboard: Enable Keyboard Input (Advanced)Select this option if you want to use your hardware keyboard to interact with the emulator. It's disabled for Wear OS and Android TV.

Create an emulator skin

An Android emulator skin is a collection of files that define the visualand control elements ofan emulator display. If the skin definitions available in the AVD settingsdon't meet your requirements,you can create your own custom skin definition, and then apply it to your AVD.

Each emulator skin contains:

  • A hardware.ini file
  • Layout files for supported orientations (landscape, portrait) and physical configuration
  • Image files for display elements, such as background, keys and buttons

To create and use a custom skin:

  1. Create a new directory where you will save your skin configuration files.
  2. Define the visual appearance of the skin in a text file named layout. This file defines many characteristics of the skin, such as the size and image assets for specific buttons. For example:

    }

  3. Add the bitmap files of the device images in the same directory.
  4. Specify additional hardware-specific device configurations in a hardware.ini file for the device settings, such as hw.keyboard and hw.lcd.density.
  5. Archive the files in the skin folder and select the archive file as a custom skin.

For more detailed information about creating emulator skins, see theAndroid Emulator Skin File Specification in the tools source code.

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This article explains how to use the Android Device Manager to createand configure Android Virtual Devices (AVDs) that emulate physical Androiddevices. You can use these virtual devices to run and test your appwithout having to rely on a physical device.

After you have verified that hardware acceleration is enabled (asdescribed inHardware Acceleration for Emulator Performance),the next step is to use the Android Device Manager (also referred toas the Xamarin Android Device Manager) to create virtual devices thatyou can use to test and debug your app.

Android Device Manager on Windows

This article explains how to use the Android Device Manager to create,duplicate, customize, and launch Android virtual devices.

You use the Android Device Manager to create and configure AndroidVirtual Devices (AVDs) that run in theAndroid Emulator.Each AVD is an emulator configuration that simulates a physical Androiddevice. This makes it possible to run and test your app in a variety ofconfigurations that simulate different physical Android devices.

Requirements

To use the Android Device Manager, you will need the following items:

  • Visual Studio 2019 Community, Professional, or Enterprise.

  • OR Visual Studio 2017 version 15.8 or later is required. Visual StudioCommunity, Professional, and Enterprise editions are supported.

  • Visual Studio Tools for Xamarin version 4.9 or later.

  • The Android SDK must be installed (seeSetting up the Android SDK for Xamarin.Android).Be sure to install the Android SDK at its default location if itis not already installed: C:Program Files (x86)Androidandroid-sdk.

  • The following packages must be installed (via theAndroid SDK Manager):

    • Android SDK Tools version 26.1.1 or later
    • Android SDK Platform-Tools 27.0.1 or later
    • Android SDK Build-Tools 27.0.3 or later
    • Android Emulator 27.2.7 or later.

    These packages should be displayed with Installed status as seen inthe following screenshot:

Launching the Device Manager

Launch the Android Device Manager from the Tools menu byclicking Tools > Android > Android Device Manager:

If the following error dialog is presented on launch, see theTroubleshooting section for workaroundinstructions:

Main Screen

When you first launch the Android Device Manager, it presents a screenthat displays all currently-configured virtual devices. For eachvirtual device, the Name, OS (Android Version), Processor,Memory size, and screen Resolution are displayed:

When you select a device in the list, the Start button appears onthe right. You can click the Start button to launch the emulatorwith this virtual device:

After the emulator starts with the selected virtual device, theStart button changes to a Stop button that you can use to haltthe emulator:

New Device

To create a new device, click the New button (located in the upperright-hand area of the screen):

Clicking New launches the New Device screen:

To configure a new device in the New Device screen, use thefollowing steps:

  1. Give the device a new name. In the following example, the new deviceis named Pixel_API_27:

  2. Select a physical device to emulate by clicking the Base Devicepull-down menu:

  3. Select a processor type for this virtual device by clicking theProcessor pull-down menu. Selecting x86 will provide thebest performance because it enables the emulator to take advantageof hardware acceleration.The x86_64 option will also make use of hardware acceleration,but it runs slightly slower than x86 (x86_64 is normallyused for testing 64-bit apps):

  4. Select the Android version (API level) by clicking the OSpull-down menu. For example, select Oreo 8.1 - API 27 to createa virtual device for API level 27:

    If you select an Android API level that has not yet been installed, theDevice Manager will display A new device will be downloadedmessage at the bottom of the screen – it will download andinstall the necessary files as it creates the new virtual device:

  5. If you want to include Google Play Services APIs in your virtualdevice, enable the Google APIs option. To include the GooglePlay Store app, enable the Google Play Store option:

    Note that Google Play Store images are available only for some basedevice types such as Pixel, Pixel 2, Nexus 5, and Nexus 5X.

  6. Edit any properties that you need to modify. To make changes toproperties, seeEditing Android Virtual Device Properties.

  7. Add any additional properties that you need to explicitly set. TheNew Device screen lists only the most commonly-modifiedproperties, but you can click the Add Property pull-down menu(at the bottom) to add additional properties:

    You can also define a custom property by selecting Custom.. atthe top of the property list.

  8. Click the Create button (lower right-hand corner) to create thenew device:

  9. You might get a License Acceptance screen. Click Accept ifyou agree to the license terms:

  10. The Android Device Manager adds the new device to the list ofinstalled virtual devices while displaying a Creating progressindicator during device creation:

  11. When the creation process is complete, the new device is shown inthe list of installed virtual devices with a Start button,ready to launch:

Edit Device

To edit an existing virtual device, select the device and click theEdit button (located in the upper right-hand corner of the screen):

Clicking Edit launches the Device Editor for the selected virtual device:

The Device Editor screen lists the properties of the virtual deviceunder the Property column, with the corresponding values of each property inthe Value column. When you select a property, a detailed descriptionof that property is displayed on the right.

To change a property, edit its value in the Value column.For example, in the following screenshot the hw.lcd.density propertyis being changed from 480 to 240:

After you have made the necessary configuration changes, click the Save button.For more information about changing virtual device properties, seeEditing Android Virtual Device Properties.

Additional Options

Additional options for working with devices are available from theAdditional Options (…) pull-down menu in the upperright-hand corner:

The additional options menu contains the following items:

  • Duplicate and Edit – Duplicates the currently-selecteddevice and opens it in the New Device screen with a differentunique name. For example, selecting Pixel_API_27 and clickingDuplicate and Edit appends a counter to the name:

  • Reveal in Explorer – Opens a Windows Explorer window in thefolder that holds the files for the virtual device. For example,selecting Pixel_API_27 and clicking Reveal in Explorer opensa window like the following example:

  • Factory Reset – Resets the selected device to its defaultsettings, erasing any user changes made to the internal state of thedevice while it was running (this also erases the currentQuick Bootsnapshot, if any). This change does not alter modifications that youmake to the virtual device during creation and editing. A dialog boxwill appear with the reminder that this reset cannot be undone. ClickFactory Reset to confirm the reset:

  • Delete – Permanently deletes the selected virtual device. Adialog box will appear with the reminder that deleting a devicecannot be undone. Click Delete if you are certain that you wantto delete the device.

Android Device Manager on macOS

This article explains how to use the Android Device Manager to create,duplicate, customize, and launch Android virtual devices.

Android Virtual Device Download For Windows 7

Note

This guide applies only to Visual Studio for Mac.Xamarin Studio is incompatible with the Android Device Manager.

You use the Android Device Manager to create and configure AndroidVirtual Devices (AVDs) that run in theAndroid Emulator.Each AVD is an emulator configuration that simulates a physical Androiddevice. This makes it possible to run and test your app in a variety ofconfigurations that simulate different physical Android devices.

Requirements

To use the Android Device Manager, you will need the following items:

  • Visual Studio for Mac 7.6 or later.

  • The Android SDK must be installed (seeSetting up the Android SDK for Xamarin.Android).

  • The following packages must be installed (via theAndroid SDK Manager):

    • SDK tools version 26.1.1 or later
    • Android SDK Platform-Tools 28.0.1 or later
    • Android SDK Build-Tools 26.0.3 or later

    These packages should be displayed with Installed status as seen inthe following screenshot:

Launching the Device Manager

Launch the Android Device Manager by clicking Tools > Device Manager:

If the following error dialog is presented on launch, see theTroubleshooting section for workaroundinstructions:

Main Screen

When you first launch the Android Device Manager, it presents a screenthat displays all currently-configured virtual devices. For eachvirtual device, the Name, OS (Android Version), Processor,Memory size, and screen Resolution are displayed:

When you select a device in the list, the Play button appears onthe right. You can click the Play button to launch the emulatorwith this virtual device:

After the emulator starts with the selected virtual device, thePlay button changes to a Stop button that you can use to haltthe emulator:

When you stop the emulator, you may get a prompt asking if you want to savethe current state for the next quick boot:

Saving the current state will make the emulator boot faster when this virtualdevice is launched again. For more information about Quick Boot, seeQuick Boot.

New Device

To create a new device, click the New Device button (located in the upperleft-hand area of the screen):

Clicking New Device launches the New Device screen:

Use the following steps to configure a new device in the New Devicescreen:

  1. Give the device a new name. In the following example, the new deviceis named Pixel_API_27:

  2. Select a physical device to emulate by clicking the Base Devicepull-down menu:

  3. Select a processor type for this virtual device by clicking theProcessor pull-down menu. Selecting x86 will provide thebest performance because it enables the emulator to take advantageof hardware acceleration.The x86_64 option will also make use of hardware acceleration,but it runs slightly slower than x86 (x86_64 is normallyused for testing 64-bit apps):

  4. Select the Android version (API level) by clicking the OSpull-down menu. For example, select Oreo 8.1 - API 27 to createa virtual device for API level 27:

    If you select an Android API level that has not yet been installed,the Device Manager will display A new device will be downloadedmessage at the bottom of the screen – it will download andinstall the necessary files as it creates the new virtual device:

  5. If you want to include Google Play Services APIs in your virtualdevice, enable the Google APIs option. To include the GooglePlay Store app, enable the Google Play Store option:

    Note that Google Play Store images are available only for some basedevice types such as Pixel, Pixel 2, Nexus 5, and Nexus 5X.

  6. Edit any properties that you need to modify. To make changes toproperties, seeEditing Android Virtual Device Properties.

  7. Add any additional properties that you need to explicitly set. TheNew Device screen lists only the most commonly-modifiedproperties, but you can click the Add Property pull-down menu(at the bottom) to add additional properties:

    You can also define a custom property by clicking Custom..at the top of this property list.

  8. Click the Create button (lower right-hand corner) to create thenew device:

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  9. The Android Device Manager adds the new device to the list ofinstalled virtual devices while displaying a Creating progressindicator during device creation:

  10. When the creation process is complete, the new device is shown inthe list of installed virtual devices with a Start button,ready to launch:

Edit Device

To edit an existing virtual device, select the Additional Optionspull-down menu (gear icon) and select Edit:

Virtual

Clicking Edit launches the Device Editor for the selected virtual device:

The Device Editor screen lists the properties of the virtual deviceunder the Property column, with the corresponding values of each property inthe Value column. When you select a property, a detailed descriptionof that property is displayed on the right.

To change a property, edit its value in the Value column.For example, in the following screenshot the hw.lcd.density propertyis being changed from 480 to 240:

After you have made the necessary configuration changes, click the Save button.For more information about changing virtual device properties, seeEditing Android Virtual Device Properties.

Additional Options

Additional options for working with a device are available from thepull-down menu located to the left of the Play button:

The additional options menu contains the following items:

  • Edit – Opens the currently-selected device in the deviceeditor as described earlier.

  • Duplicate and Edit – Duplicates the currently-selecteddevice and opens it in the New Device screen with a differentunique name. For example, selecting Pixel 2 API 28 and clickingDuplicate and Edit appends a counter to the name:

  • Reveal in Finder – Opens a macOS Finder window in thefolder that holds the files for the virtual device. For example,selecting Pixel 2 API 28 and clicking Reveal in Finder opensa window like the following example:

  • Factory Reset – Resets the selected device to its defaultsettings, erasing any user changes made to the internal state of thedevice while it was running (this also erases the currentQuick Bootsnapshot, if any). This change does not alter modifications that youmake to the virtual device during creation and editing. A dialog boxwill appear with the reminder that this reset cannot be undone. ClickFactory Reset to confirm the reset.

  • Delete – Permanently deletes the selected virtual device. Adialog box will appear with the reminder that deleting a devicecannot be undone. Click Delete if you are certain that you wantto delete the device.

Troubleshooting

The following sections explain how to diagnose and work around problemsthat may occur when using the Android Device Manager to configurevirtual devices.

Android SDK in Non-Standard Location

Typically, the Android SDK is installed at the following location:

C:Program Files (x86)Androidandroid-sdk

If the SDK is not installed at this location, you may get this error when you launchthe Android Device Manager:

To work around this problem, use the following steps:

  1. From the Windows desktop, navigate toC:UsersusernameAppDataRoamingXamarinDeviceManager:

  2. Double-click to open one of the log files and locate the Configfile path. For example:

  3. Navigate to this location and double-click user.config to open it.

  4. In user.config, locate the <UserSettings> element and add anAndroidSdkPath attribute to it. Set this attribute to the pathwhere the Android SDK is installed on your computer and save thefile. For example, <UserSettings> would look like the following ifthe Android SDK was installed at C:ProgramsAndroidSDK:

After making this change to user.config, you should be able tolaunch the Android Device Manager.

Wrong Version of Android SDK Tools

If Android SDK tools 26.1.1 or later is not installed, you may see thiserror dialog on launch:

If you see this error dialog, click Open SDK Manager to open theAndroid SDK Manager. In the Android SDK Manager, click the Toolstab and install the following packages:

  • Android SDK Tools 26.1.1 or later
  • Android SDK Platform-Tools 27.0.1 or later
  • Android SDK Build-Tools 27.0.3 or later

Snapshot disables WiFi on Android Oreo

If you have an AVD configured for Android Oreo with simulated Wi-Fi access,restarting the AVD after a snapshot may cause Wi-Fi access to become disabled.

To work around this problem,

  1. Select the AVD in the Android Device Manager.

  2. From the additional options menu, click Reveal in Explorer.

  3. Navigate to snapshots > default_boot.

  4. Delete the snapshot.pb file:

  5. Restart the AVD.

After these changes are made, the AVD will restart in a state thatallows Wi-Fi to work again.

Android Virtual Device Download For Windows

Wrong Version of Android SDK Tools

If Android SDK tools 26.1.1 or later is not installed, you may see thiserror dialog on launch:

If you see this error dialog, click OK to open the Android SDKManager. In the Android SDK Manager, click the Tools tab andinstall the following packages:

Fibaro Virtual Device Download

  • Android SDK Tools 26.1.1 or later
  • Android SDK Platform-Tools 28.0.1 or later
  • Android SDK Build-Tools 26.0.3 or later

Snapshot disables WiFi on Android Oreo

If you have an AVD configured for Android Oreo with simulated Wi-Fi access,restarting the AVD after a snapshot may cause Wi-Fi access to become disabled.

To work around this problem,

  1. Select the AVD in the Android Device Manager.

  2. From the additional options menu, click Reveal in Finder.

  3. Navigate to snapshots > default_boot.

  4. Delete the snapshot.pb file:

  5. Restart the AVD.

After these changes are made, the AVD will restart in a state thatallows Wi-Fi to work again.

Generating a Bug Report

If you find a problem with the Android Device Manager thatcannot be resolved using the above troubleshooting tips, please file abug report by right-clicking the title bar and selecting Generate BugReport:

If you find a problem with the Android Device Manager thatcannot be resolved using the above troubleshooting tips, please file abug report by clicking Help > Report a Problem:

Summary

This guide introduced the Android Device Manager available in VisualStudio Tools for Xamarin and Visual Studio for Mac. It explainedessential features such as starting and stopping the Android emulator,selecting an Android virtual device (AVD) to run, creating new virtualdevices, and how to edit a virtual device. It explained how toedit profile hardware properties for further customization, and itprovided troubleshooting tips for common problems.

Related Links

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