Kane And Lynch 2 Gameplay
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Kane & Lynch 2: Dog Days | |
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Developer(s) | IO Interactive[1] |
Publisher(s) | Square Enix |
Director(s) | Karsten Lund Kim Krogh |
Artist(s) | Rasmus Poulsen Anders Poulsen Marek Bogdan |
Writer(s) | Oliver Winding |
Composer(s) | Mona Mur |
Platform(s) | |
Release |
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Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Kane & Lynch 2: Dog Days is a 2010 neo-noirpsychological thrillerthird-person shootervideo game developed by IO Interactive, published by Square Enix for Microsoft Windows, PlayStation 3 and Xbox 360.[1][2] It is the sequel to Kane & Lynch: Dead Men. The game follows criminals Adam 'Kane' Marcus and James Seth Lynch, who reunite in the city of Shanghai, China for an arms deal, having agreed to split the money for their retirement. However, when things go wrong, the two quickly find themselves fighting to survive and escape when they become targets of the entire Shanghai underworld.
It is the sequel to Kane & Lynch: Dead Men. The game follows criminals Adam 'Kane' Marcus and James Seth Lynch, who reunite in the city of Shanghai, China for an arms deal, having agreed to split the money for their retirement. Aug 17, 2010 Watch the latest and greatest trailers, movies, gameplay videos, interviews, video previews of Kane & Lynch 2: Dog Days. Aug 16, 2010 The 1st part of a complete gameplay walkthrough of Kane and Lynch 2: Dog Days for the Playstation 3, XBOX 360, and PC. Hope you enjoy. Please rate and subscribe.
Announced in November 2009, the game was described as having a new visual style inspired by documentary films, user-generated content, the visual quality of camcorder footage, and some graphically violent real-life videos, with its in-game camerawork being generally inspired by hand-held cinematography. The game also employs unprofessional editing and jarring or out of place jump-cuts and/or fast cutting, to make its cutscenes look more unprofessional. The camera sometimes falls, when the player dies, and during certain cutscenes. According to the press release, 'every aspect of the game has been designed to deliver a fresh perspective to the words 'intensity' and 'realism'. The game also intentionally censors some of its extreme violence and nudity through pixelization. A pair of teaser videos accompanying the announcement present computer-generated animation from a distorted surveillance camera perspective. Following this, an additional batch of videos with the same style were made. Other marketing materials ranged from gameplay showcases to other computer-generated trailers that focused on the game's visual aesthetics.[4]Dog Days was presented from Lynch's point of view.
The game features an experimental and industrialdark ambient music, described by its composer and sound designer, Mona Mur, as 'industrial-horror', and mixes it with diegeticC-pop music, made originally for the game, although only plays on its environments and levels, and the main menu. Dog Days uses its music and visual aesthetics to reflect upon the violence depicted in the game, as well as the psychology of its characters. It uses survival horror and psychological horror techniques to inflict the same psychological effects of the characters on its players. Most of it is done in the service of the game's story, being under the psychological thriller genre, and the crime-drama genre as well.
Movie maker 6.1 download. The game received a mixed reception from critics, criticizing its over-use of shaky cam on its visual style (which caused discomfort and nausea on some critics and players), controls, excessive violence, glitches, game length and level design, with some critics describing it as 'unpleasant' due to the shaky-cam and violence, but praised its voice-acting, music, intensity, general visual aesthetics and graphics, and with some critics praising its unconventional approaches to the genre. Its plot was polarizing among critics, but most of the reception on it was mixed, with some critics praising it and others panning it, with the most common criticism drawn being that the characters were unlikable, however, some critics still praised the characters.
A single-player and multiplayer demo were released on the PlayStation Network on July 21, 2010 and on the Xbox Live Marketplace on July 26, 2010. A demo was released on Steam on July 27, 2010.
- 1Gameplay
- 2Synopsis
- 3Development
- 4Reception
Gameplay[edit]
Players in the campaign mode of Kane & Lynch 2 take control of Lynch who is backed up by Kane (except in the last mission, where the player takes control of Kane). The online enabled cooperative mode allows one player to take control of Kane. Players can carry two of any weapon they can grab from dead enemies, but unlike the previous game cannot swap weapons between allies. Players can take cover through a button press. While still having regenerating health, players can also get knocked down, though are able to immediately get back up. During single player missions, allies are invulnerable and cannot be given commands, making it unnecessary to look out for them. Unlike Dead Men, the PC version does not support split-screen co-op.
Multiplayer[edit]
Fragile Alliance returns along with two new variant modes (Undercover Cop and Cops & Robbers). The returning mode still has a group of players attempting to grab as much money as possible while escaping police forces and possible traitors. Undercover Cop follows the same fashion while a randomly chosen player must prevent the team from escaping. Cops & Robbers has a group of player controlled police officers going against the criminals still planned to grab money and escape.
The end of each match will allow players to buy new weapons from their heist money.
There is also a single player variant called Arcade where players must accumulate as much money as possible for high scores while surviving increasingly difficult rounds.
Synopsis[edit]
Setting and characters[edit]
Dog Days takes place four years after the end of the first game, where the pair have parted ways. Lynch has started a new life in Shanghai with a girlfriend named Xiu, working for a crime organization led by English-born expat Glazer. When Glazer tells Lynch about a plan to smuggle guns to Africa, Lynch contacts Kane for aid in return for a split in the deal.[5] The money would not only help them retire but also benefit Kane's estranged daughter Jenny (who survived the events in Dead Men).
Plot[edit]
Immediately after Kane arrives in Shanghai, Lynch forces his friend to help on an errand: threatening an informant named Li 'Brady' Lung. The plan goes badly and a chase through gang territory ensues. After shooting a number of gang members, the pair corner Brady and his girlfriend in a wet market. A quick firefight ensues, and Kane accidentally shoots Brady's girlfriend. Brady calmly commits suicide.
The next day Kane and Lynch talk to Glazer about the smuggling operation, but their limousine is ambushed by Brady's gang. After a firefight on the highway and through the streets, they are told the leader of their attackers is a crime lord named Hsing. Kane, Lynch and Glazer's mercenaries raid Hsing's sweatshop headquarters and capture him. During an interrogation, Hsing reveals the girl Kane shot was the daughter of an exceptionally high-ranking Politburo official called Shangsi, and that anyone friendly with the two men is effectively open season. Upon hearing this Glazer's men turn on Kane and Lynch, who are then forced to kill their former associates in order to hide the truth from Glazer. They then escape the police and Hsing's gang.
Lying low in a restaurant for a couple of hours, Lynch tries to call Xiu and tell her to meet him so they can flee Shanghai, but she doesn't pick up. Suddenly a Chinese SWAT team arrives. Kane and Lynch kill the policemen, then race to Xiu's apartment as she must also be a target. Discovering her apartment complex has been taken over by Hsing's men, the pair fight through the building, and find Xiu being held at gunpoint by Hsing. Kane suggests they kill Hsing immediately, but fearing for Xiu's safety Lynch knocks Kane unconscious and surrenders.
Kane, Lynch, and Xiu are brutally tortured by Hsing in a bathroom. Believed dead, Lynch is dumped in an alleyway. When he regains consciousness he kills Hsing and saves Kane, but is too late to save Xiu, who has been raped and skinned alive. Both Kane and Lynch are naked and badly lacerated with box cutters through the torture method death by a thousand cuts, but they still escape into the city, fighting their way through another SWAT team in the process.
After finding clothes, the pair arrive at Glazer's arms deal in a shipbuilding complex, naively hoping Glazer hasn't heard about their problems. Glazer does already know the truth about Shangsi's daughter's death and orders his men to kill them—but Kane and Lynch manage to annihilate the gang and corner Glazer, who begs for mercy and reveals that he has a plane that can be used to leave Shanghai. He is then killed by a military sniper, who they realize was sent by Shangsi who has used Glazer to entrap the pair. After fighting through many PLA soldiers and policemen, Kane and Lynch board a freight train leaving the area, thinking they're finally out of trouble. However the train is stopped and they are captured by the military.
While being transported by helicopter to meet Shangsi, Kane and Lynch hijack the vehicle, use the onboard weapons to gun down other helicopters, and force the pilot to land on Shangsi's skyscraper. They slaughter the security personnel and destroy much of the building before confronting Shangsi in his own office. Impressed by their skills, Shangsi offers them a pardon in exchange for serving as his employees. In revenge for Xiu's death, and fearing betrayal, Lynch kills Shangsi out of hand. Kane is distraught, realising they now have no chance of redemption or mercy in China.
Some time later, Kane and Lynch sneak into the Shanghai International Airport in order to fly Glazer's private jet out of the country. However, the authorities are alerted and after shooting their way through several areas of the airport they find the jet partially dismantled in a hangar. With no other choice, the two are forced to flee on to the runway, police hot on their heels, and hijack a commercial airliner heading for Balzar, Ecuador. The game ends with the plane taking off, with Kane and Lynch escaping Shanghai.
Development[edit]
Soon after its release, three packs of downloadable content (DLC) were made available to download on all platforms.[6] This included a weapons pack, multiplayer mask pack and 3 new multiplayer maps. As a preorder bonus, one of the three DLC packs was given free of charge depending on which retailer it was purchased from. These items are only available in either Multiplayer or Arcade game modes.
Audio[edit]
The Kane & Lynch 2: Dog Days original soundtrack was composed by German composer Mona Mur and originally released 8 February 2011 by Punchdrive, the album was then cancelled due to rights problems. It was re-released 9 March 2011 on a new label, Mad Villa.[7] Mur was hired to create complex ambient soundscape layers generated from real city noises, vintage synthesizers, guitar amplifiers and unusual software. '[1]EMI Music Publishing Scandinavia, Dynamedion created 23 authentic-sounding Asian tracks for the game and recorded vocal talent singing in Mandarin backed up by a number of musicians performing Chinese instruments including percussion, shakuhachi, fue, violin, and pipa.[8]
Reception[edit]
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Kane & Lynch 2: Dog Days received 'mixed or average' reviews on all platforms according to video game review aggregatorMetacritic.[27][28][29] Nevertheless, it generally scored higher than its predecessor.
In Japan, where the PlayStation 3 and Xbox 360 versions were ported for release on August 26, 2010,[citation needed]Famitsu gave it a score of two nines and two sevens, for a total of 32 out of 40.[30]The A.V. Club gave the Xbox 360 version a B−, saying that it 'practically runs on rails, and at times takes on the rhythms of an old-school duck-and-cover coin-op like Time Crisis.'[31] 411Mania gave the game a score of six out of ten, calling it 'a game that you should rent first before buying. Some will love that it's a lot like a movie and features lots of shootouts; some will hate it for the same reason. Fortunately, if you try it before you buy it, you'll know almost immediately whether or not this is going to be the game for you.'[32]The Escapist gave the PC version three stars out of five, calling it 'a decent game, with some fun cover mechanics and tactical complexity, but the visual realism kind of shoots itself in the foot with unrealistic situations and tedious level design.'[26] However, The Daily Telegraph gave the Xbox 360 version a score of five out of ten, saying, 'As much fun as there is to be had in the multiplayer, it doesn't include any new developments or references to the game's main plot and suffers from the absence of its title characters. The fact that the campaign only takes around five hours to complete further fuels the sense Dog Days is an incomplete and flawed package.'[25] Tae K. Kim of GamePro similarly gave the same console version two-and-a-half stars out of five, saying, 'I felt like I could have developed some sort of emotional connection with Kane and Lynch if only they had been presented in the right light, but ultimately, the only thing I felt at the end of my time with the game was a vague sense of relief that I didn't have to spend any more time in their company.'[33] Ben 'Yahtzee' Croshaw of Zero Punctuation heavily panned the game, saying, 'There's nothing fun about the game. No light relief. Just one piece of nauseating unpleasantness after another.' [34] He later deemed it as the worst game of 2010.[35]
Kane And Lynch 2 Wiki
The producers were sued at a court in Beijing for 'vilifying' the 'Chinese people'.[36]
Sales[edit]
In its debut week, Kane & Lynch 2 went to number one in the UK all-format chart.[37] In its second week, the game dropped to number two on the UK all-format chart despite sales increasing by a third.[38] After less than one month on sale the game dropped out of the Top 10 of the UK all-format charts.
Kane & Lynch 2 has sold over 1 million copies worldwide.[39][40]
References[edit]
Kane And Lynch 2 Cheats
- ^ abc'Interview with Mona Mur - Kane & Lynch 2: Dog Days soundtrack composer'. Game-OST. Archived from the original on 23 September 2010. Retrieved 29 January 2016.
- ^ abc'Kane and Lynch 2 gone gold'. New Game Network. 13 July 2010. Retrieved 13 July 2010.
- ^'KANE & LYNCH 2 – DOG DAYS: HITTING RETAIL ONE WEEK EARLY'. Impulse Gamer. 14 July 2010. Retrieved 3 October 2011.
- ^O'Connor, Alice (18 November 2009). 'Kane & Lynch 2: Dog Days Announced'. Shacknews. Retrieved 29 January 2016.
- ^Gerstmann, Jeff (11 June 2010). 'A Voicemail From James Lynch'. Giant Bomb. Retrieved 29 January 2016.
- ^IGN staff (17 August 2010). 'Kane & Lynch 2: Dog Days Out Now & DLC Details'. IGN. Retrieved 29 January 2016.
- ^'Kane & Lynch 2: Dog Days Official Game Soundtrack'. VGMdb. Retrieved 11 June 2015.
- ^'Kane & Lynch 2: Dog Days'. EMI Sound. 2 September 2010. Archived from the original on 22 November 2011. Retrieved 29 January 2016.
- ^Sterling, Jim (17 August 2010). 'Review: Kane & Lynch 2: Dog Days (X360)'. Destructoid. Retrieved 30 January 2016.
- ^ abEdge staff (19 August 2010). 'Kane And Lynch 2: Dog Days Review (PS3, X360)'. Edge. Archived from the original on 20 August 2010. Retrieved 30 January 2016.
- ^Whitehead, Dan (17 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. Eurogamer. Retrieved 19 August 2010.
- ^ abReiner, Andrew (17 August 2010). 'Kane & Lynch 2: Dog Days (PS3, X360): Worse Than The First'. Game Informer. Retrieved 30 January 2016.
- ^ abcDermody, Kevin (5 October 2010). 'Kane & Lynch 2: Dog Days Review'. Game Revolution. Retrieved 30 January 2016.
- ^ abcCalvert, Justin (17 August 2010). 'Kane & Lynch 2: Dog Days Review'. GameSpot. Retrieved 30 January 2016.
- ^'Kane & Lynch 2: Dog Days Review (X360)'. GameTrailers. 19 August 2010. Archived from the original on February 15, 2016. Retrieved 29 January 2016.
- ^ abcGrabowski, Dakota (22 August 2010). 'Kane & Lynch 2: Dog Days review'. GameZone. Archived from the original on 2 February 2011. Retrieved 30 January 2016.
- ^Gerstmann, Jeff (17 August 2010). 'Kane & Lynch 2: Dog Days Review (PS3)'. Giant Bomb. Retrieved 29 January 2016.
- ^Gerstmann, Jeff (17 August 2010). 'Kane & Lynch: Dog Days Review (X360)'. Giant Bomb. Retrieved 29 January 2016.
- ^Gies, Arthur (25 August 2010). 'Kane & Lynch 2: Dog Days Review (PC)'. IGN. Retrieved 30 January 2016.
- ^ abGies, Arthur (17 August 2010). 'Kane & Lynch 2: Dog Days Review (PS3, X360)'. IGN. Retrieved 30 January 2016.
- ^McElroy, Justin (17 August 2010). 'Review: Kane & Lynch 2: Dog Days (X360)'. Engadget (Joystiq). Retrieved 30 January 2016.
- ^'Kane & Lynch 2: Dog Days'. Official Xbox Magazine: 70. October 2010.
- ^Pearson, Craig (16 August 2010). 'Kane & Lynch 2 review'. PC Gamer UK. Retrieved 30 January 2016.
- ^'Review: Kane & Lynch 2: Dog Days'. PlayStation: The Official Magazine: 76. October 2010.
- ^ abCowen, Nick (18 August 2010). 'Kane & Lynch 2: Dog Days video game review (X360)'. The Daily Telegraph. Retrieved 29 January 2016.
- ^ abTito, Greg (24 August 2010). 'Review: Kane & Lynch 2: Dog Days (PC)'. The Escapist. Retrieved 29 January 2016.
- ^ ab'Kane & Lynch 2: Dog Days for PC Reviews'. Metacritic. Retrieved 17 August 2010.
- ^ ab'Kane & Lynch 2: Dog Days for PlayStation 3 Reviews'. Metacritic. Retrieved 17 August 2010.
- ^ ab'Kane & Lynch 2: Dog Days for Xbox 360 Reviews'. Metacritic. Retrieved 17 August 2010.
- ^Brian (17 August 2010). 'Famitsu review scores'. Nintendo Everything. Retrieved 30 January 2016.
- ^Williams, Christian (23 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. The A.V. Club. Archived from the original on 24 August 2010. Retrieved 29 January 2015.
- ^De Large, John (21 September 2010). 'Kane And Lynch 2: Dog Days (Xbox 360, PS3, PC) Review'. 411Mania. Retrieved 29 January 2016.
- ^Kim, Tae K. (17 August 2010). 'Kane & Lynch 2: Dog Days (X360)'. GamePro. Archived from the original on 21 August 2010. Retrieved 30 January 2016.
- ^Croshaw, Ben. 'Kane & Lynch 2: Dog Days'. The Escapist. Retrieved 13 May 2019.
- ^Croshaw, Ben. 'Top 5 of 2010'. The Escapist.
- ^Jingyin, Deng (9 May 2012). 'Foreign video game 'vilifies' China'. Global Times. Archived from the original on 12 May 2012.
- ^Yin-Poole, Wesley (23 August 2010). 'UK chart: Kane & Lynch 2 top dog'. Eurogamer. Retrieved 3 October 2011.
- ^Parfitt, Ben (31 August 2010). 'UK CHARTS: Mafia II goes top'. MCV. Retrieved 29 January 2016.
- ^Gantayat, Anoop (4 November 2010). 'Square Enix's Biggest Games Were Dragon Quest and Kane & Lynch'. IGN. Retrieved 29 January 2016.
- ^Yin-Poole, Wesley (2 February 2011). 'Kane & Lynch 2: Dog Days sells a million'. Eurogamer. Retrieved 3 October 2011.
External links[edit]
- Kane & Lynch 2: Dog Days at MobyGames
System: X360, PS3, PC | Review Rating Legend | |
Dev: IO Interactive | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
Pub: Eidos Interactive | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
Release: August 17, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
Players: 1 (2+ Online) | 3.0 - 3.4 = Fair | |
ESRB Rating: Mature | 3.5 - 3.9 = Good |
February 17, 2010 - A little over two years ago, Kane & Lynch: Dead Men got a very lukewarm reception from most game critics. Many thought that the game's story and interesting characters were great but the gameplay just wasn't all there. Having never gotten around to playing through the finished title myself, I really couldn't say one way or the other. However, what I can tell you is that it looks like IO Interactive is really going out of their way to fix many of the areas of criticism leveled against Dead Men and even adding a unique visual style to their upcoming sequel, Kane & Lynch 2: Dog Days.
Unfortunately, I already have a complaint to file against this game. The name is completely wrong. While Dead Men was a game centered around Kane and his dealings with The7, with Lynch playing a constant second fiddle, Dog Days is set to place Lynch on the center stage. So for a more accurate name they might have wanted to switch the characters' names to reflect this change. Of course, this is a petty gripe, but with everything I've seen of Dog Days thus far, this is the only one I could muster.
Dog Days will be taking place a few years after the events of Dead Men. Lynch has found himself living in Shanghai and working for a crime syndicate, while Kane has seen fit to make a new life with his daughter. When Lynch is confronted with the opportunity for a big job involving a ton of cash, he calls up Kane and convinces him to come and help out. Seeing only dollar signs and the opportunity to provide a better life for his daughter, Kane accepts and the duo is back together again, which is usually when everything goes bad.
As you may remember from the first title, Kane was a very logical and tactical sort of man. In stark contrast was Lynch, a pill-popping psychopath who was more likely to freak out and kill everything moving than to give a second thought to what he was doing. However, if you were delusional and seeing policemen with animal heads, you probably wouldn't give too much thought to tactics either. Since you'll be directly controlling Lynch this time around instead of Kane, you can expect the feel of the gameplay to directly reflect the differences between these characters.
The shootouts in Dog Days are said to be more impulsive, focusing more on your ability to react to what's thrown at you rather than tactics. Some of the major concerns with Dead Men including the cover system, aiming, shooting, and the way the A.I. handled itself are also all supposed to be much improved. After reading all of the reviews and negative feedback they received about Dead Men's gameplay, IO Interactive have reportedly put a lot of work into making sure that the cover system works much better, aiming and shooting are much less floaty and more accurate, and that the A.I. will behave much more realistically. Given that no one's been able to get their hands on a playable version of this game yet, these are statements that are yet to be substantiated. Of course, given the company's track record with the Hitman franchise, which seemed to get progressively better as the series went along, this doesn't seem to be that large a leap of faith to take.
Further differentiating itself from Dead Men, Dog Days will be incorporating a dramatically different visual style. While most video games attempt to approach realistic visuals from a more traditional point of view, trying to make everything on-screen look as close to real life as possible, Dog Days is instead taking its inspiration and definition of realistic directly from YouTube and other user-generated videos. The game will still be played from a third-person, over-the-shoulder viewpoint, but it will feel more like someone following your character with a handheld camera than the traditionally static third-person camera. This results in a perspective more akin to films such as Cloverfield, which is something that hasn't really been tried in many video games before.
A shaky camera perspective is only part of Dog Days' new aesthetic, with a plethora of other effects also working in conjunction to pull off this new user-generated video visual style. When you get shot, the screen may show digital artifacts or even cut out for a brief period of time. Explosions can also cause the screen to get choppy and briefly cut out. Close ups of extreme carnage, such as someone getting their face blown off, will sometimes be heavily pixelated, making it look as though it is being censored as if it were being broadcast on television. You'll also notice a very low quality feel to the overall visuals, given off by some excessive film grain as well as frequent light blurring that you might think would make the game look terrible, but in actuality it appears to works rather well. Completing this style, Dog Days will also not load between levels but will instead buffer, which is a fairly unimportant but nice touch.
Another major complaint about Dead Men that has been addressed in Dog Days is the inclusion of online co-op. The first time around players were only able to play split-screen with a friend, but now you'll have your choice of tackling the game's single-player campaign using either split-screen or online co-op. Dead Men's interesting Fragile Alliance multiplayer will also be making a return, although no official details have yet been given as to any changes or additions that we can expect. Instead, IO Interactive has only stated that there will be some new mechanics and surprises to be had.
While it would have been easy to get away with just tweaking a few gameplay issues, polishing up the graphics, creating a new campaign, and adding a '2' to the box, it looks like IO Interactive is really trying to improve upon what Dead Men had to offer players. The new user-generated visual style of the game truly looks interesting and will hopefully provide a very unique and immersive experience. We'll have to wait until we get a chance to get our hands on the title before we'll know for sure, but so far things are already looking up for Kane & Lynch 2: Dog Days.
By Adam Brown
CCC News Director
Game Features: